RELEASE.DATE......... 12/09/2012 GAME.TYPE................. Action SiZE/DiSC(S).............. Small PROTECTiON............... Securom PACKER............... Angel Face CRACKER............. Tyler Durden The recently released crack of SKIDROW's seems to be okey, but they obviously forgot to either include the file Bmlauncher.exe or instruct the user to obtain it by executing the game once before applying crack. Hence we provide you with the missing file. If with you are content with that just copy the contents from folder FIX to your game installation folder.
Additionally, since we were 20 minutes behind dear SKIDROW, we also provide you with our cracked alternative. In order to apply it copy the contents from folder FIGHTCLUB to your game installation folder, overwriting any existing files. 1. Unpack the files. 2. If you intend to fix SkidRow's crack copy the contents from FIX folder to game installation folder. If you intend to use our crack copy the contents from the FiGHTCLUB folder to game installation folder and overwrite existing files if asked. At the moment we're looking for a few things and please feel free to contact us:
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Software cracking (known as "breaking" mostly in the 1980s[1]) is the modification of software to remove or disable features which are considered undesirable by the person cracking the software (software cracker), especially copy protection features (including protection against the manipulation of software, serial number, hardware key, date checks and disc check) or software annoyances like nag screens and adware.
Software cracking is closely related to reverse engineering because the process of attacking a copy protection technology, is similar to the process of reverse engineering.[10] The distribution of cracked copies is illegal in most countries. There have been lawsuits over cracking software.[11] It might be legal to use cracked software in certain circumstances.[12] Educational resources for reverse engineering and software cracking are, however, legal and available in the form of Crackme programs.
On the Apple II, the operating system directly controls the step motor that moves the floppy drive head, and also directly interprets the raw data, called nibbles, read from each track to identify the data sectors. This allowed complex disk-based software copy protection, by storing data on half tracks (0, 1, 2.5, 3.5, 5, 6...), quarter tracks (0, 1, 2.25, 3.75, 5, 6...), and any combination thereof. In addition, tracks did not need to be perfect rings, but could be sectioned so that sectors could be staggered across overlapping offset tracks, the most extreme version being known as spiral tracking. It was also discovered that many floppy drives did not have a fixed upper limit to head movement, and it was sometimes possible to write an additional 36th track above the normal 35 tracks. The standard Apple II copy programs could not read such protected floppy disks, since the standard DOS assumed that all disks had a uniform 35-track, 13- or 16-sector layout. Special nibble-copy programs such as Locksmith and Copy II Plus could sometimes duplicate these disks by using a reference library of known protection methods; when protected programs were cracked they would be completely stripped of the copy protection system, and transferred onto a standard format disk that any normal Apple II copy program could read.
On Atari 8-bit computers, the most common protection method was via "bad sectors". These were sectors on the disk that were intentionally unreadable by the disk drive. The software would look for these sectors when the program was loading and would stop loading if an error code was not returned when accessing these sectors. Special copy programs were available that would copy the disk and remember any bad sectors. The user could then use an application to spin the drive by constantly reading a single sector and display the drive RPM. With the disk drive top removed a small screwdriver could be used to slow the drive RPM below a certain point. Once the drive was slowed down the application could then go and write "bad sectors" where needed. When done the drive RPM was sped up back to normal and an uncracked copy was made. Of course cracking the software to expect good sectors made for readily copied disks without the need to meddle with the disk drive. As time went on more sophisticated methods were developed, but almost all involved some form of malformed disk data, such as a sector that might return different data on separate accesses due to bad data alignment. Products became available (from companies such as Happy Computers) which replaced the controller BIOS in Atari's "smart" drives. These upgraded drives allowed the user to make exact copies of the original program with copy protections in place on the new disk.
Most of the early software crackers were computer hobbyists who often formed groups that competed against each other in the cracking and spreading of software. Breaking a new copy protection scheme as quickly as possible was often regarded as an opportunity to demonstrate one's technical superiority rather than a possibility of money-making. Software crackers usually did not benefit materially from their actions and their motivation was the challenge itself of removing the protection.[14] Some low skilled hobbyists would take already cracked software and edit various unencrypted strings of text in it to change messages a game would tell a game player, often something considered vulgar. Uploading the altered copies on file sharing networks provided a source of laughs for adult users. The cracker groups of the 1980s started to advertise themselves and their skills by attaching animated screens known as crack intros in the software programs they cracked and released.[15] Once the technical competition had expanded from the challenges of cracking to the challenges of creating visually stunning intros, the foundations for a new subculture known as demoscene were established. Demoscene started to separate itself from the illegal "warez scene" during the 1990s and is now regarded as a completely different subculture. Many software crackers have later grown into extremely capable software reverse engineers; the deep knowledge of assembly required in order to crack protections enables them to reverse engineer drivers in order to port them from binary-only drivers for Windows to drivers with source code for Linux and other free operating systems. Also because music and game intro was such an integral part of gaming the music format and graphics became very popular when hardware became affordable for the home user.
A specific example of this technique is a crack that removes the expiration period from a time-limited trial of an application. These cracks are usually programs that alter the program executable and sometimes the .dll or .so linked to the application and the process of altering the original binary files is called patching.[10] Similar cracks are available for software that requires a hardware dongle. A company can also break the copy protection of programs that they have legally purchased but that are licensed to particular hardware, so that there is no risk of downtime due to hardware failure (and, of course, no need to restrict oneself to running the software on bought hardware only).
Speaking with PC Gamer, Iwinski explained that he's been dealing with piracy since the 90s, learning a few things along the way. No copy protection scheme ever really worked. "Whatever we used was cracked within a day or two, massively copied and immediately available on the streets for a fraction of our price," he said. 2ff7e9595c
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